discount PS3 120GB Console

NCAA Football 11

Average Rating:
Average rating of 3.5/5Average rating of 3.5/5Average rating of 3.5/5Average rating of 3.5/5Average rating of 3.5/5
List Price:
$59.95
Our Price:
$49.99
You Save:
$9.96 (17%)


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Product Info

  • Brand: Electronic Arts
  • EAN: 0014633193589
  • Manufacturer: Electronic Arts

Features

  • All-New ESPN Broadcast Package Integration
  • Real Assignment AI
  • An All-New Locomotion System
  • All-New Offensive Styles

Spotlight customer reviews:

  • Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
  • Summary: GREAT GAME
  • Comment: Much better i will not mind my children going in the room when the game is being played that was really bad when I had to keep the kids out of the game room. I want to thank EA sports for not putting (real looking cheerleaders) in the game I hope they continue this way. The game is great to play, Every game has its faults but the recruiting is better than before we give it 2 thumbs up hope this helps

  • Customer Rating: Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5Average rating of 5/5
  • Summary: NCAA Football 11
  • Comment: Great game as usual. Nothing really ground breaking added from other years, but if you're an avid sports fan updating each year is necessary (ie Big Ten doesn't include Nebraska). Ordering this on Amazon saved me about $18 dollars compared to buying it in a store.

  • Customer Rating: Average rating of 1/5Average rating of 1/5Average rating of 1/5Average rating of 1/5Average rating of 1/5
  • Summary: TRASH
  • Comment: I'll keep this short and simple. All the NCAA'S from 07 on PS2 on down were great especially with the cameos from different schools, better intros, better commentating but after 07 they stopped; plus the way Brad Nessler use to announce pretty much all the cities is gone. On the PS3 version Lee Corso is no longer there as well. Over all crappy game.

  • Customer Rating: Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5Average rating of 4/5
  • Summary: From the PS2 to PS3
  • Comment: I've read some pretty comprehensive reviews for this game but I guess this is aimed at someone like me; a veteran PS2 NCAA gamer who recently upgraded to the PS3. Obviously the graphics and animations are breathtaking, and the new running scheme is much more satisfying, but I want to touch some points that some of the other reviews have omitted that I found really hard to adjust to.
    First of all, the control scheme is customizable to a certain degree, but some of the actions are locked, especially those dependant of the analog controller; in the PS2 version you could assign the upper R & L button for jukes and cuts for running the ball, or swim moves & rips for fighting off a block in defense, and after more than 5 years of playing like that it took me quite a bit to become adjusted to having them only assigned to the analog stick.
    Second, while playbooks have become more tailored to each of the schools style of play, they seem to have removed the option to create your own playbook; which was a HUGE disappointment for me. I mean, I like having some Wishbone along with my Pistol sets for keeping my buddies of balance and I don't see how it could have been possible to not include it after all those years of having the option for the PS2.
    Third I don't care one bit about the Road to Glory option, and I spend most of my time in Dynasty mode and while the new recruiting system is really fun, there have been some omissions to the Dynasty that I have really missed; and the same as with the playbooks after having them for all those years is really hard to get adjusted to not having them anymore. The first thing is the omission of the spring practice drills; these were not only great to give a little stat boost to your players, but those drills really helped me get back into the rhythm of the game after a long time without playing, plus they were great teaching tools for newer players to get a hang of some skills that most casual players might not be bothered to learn at first, like pass coverage or punt returns. The second omission is the lack of the stat boots that players might show during the season, and it was really great watching the stats of some promising freshman rise during the season because you actually took the time to play him.

    And finally like most players I miss Lee Corso; lets face it the narrators for this game are there mostly for the gameday atmosphere because the commentary is kind of late and inaccurate anyway, but at least Corso made some comment or anecdote that occasionally could be fun, and his lines are sorely missed to somehow enliven the play by play commentary. If they didn't think he was that necessary for the actual ingame aspect at least they could have kept him for the pregame predictions or some live action footage.
    All in all I'm quite happy with the game and if they include Corso again next year, spruce up the commentary and include the custom playbook option again this could be the perfect college football game

  • Customer Rating: Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5Average rating of 3/5
  • Summary: New Game, Same Old Mistakes.
  • Comment: .

    First let me say that after taking a long hiatus from EA football games, I recently poked my head in to see what's happening behind its developmental door and frankly, I'm liking what I'm seeing so far. It's surprising since I've bashed the heck out of the EA football games in the past. So here's me giving credit where credit is due. EA is clearly working hard on making this game great.


    Now with that being said, the gameplay has its wonderful moments as well as truly awful moments. The overall pacing of the game feels spot on and adds to the drama. However, the crowd animations in the background during Touch Downs look extremely cheap and sadly begins the first step in taking you out of being "in the game".

    I enjoy a lot of the animations when players are hit or interacting with each other, it's not far from perfect but it's serviceable and adds to the overall excitement. However there's tons of clipping going on especially during some of the end zones celebrations where the player clips straight through walls and into the crowd. Yet another step in taking you out of the drama.


    The gameplay during my brief time in the single player felt like the best video game football to date and shows me that EA is heading in the right direction, but once taking the gameplay online the game begins to fall apart. I would run into glitches that literally cost me games. One game it actually worked in my favor where some guy was stuck in the hand off animation and dropped back about 15 yards all the way to the back of the endzone ultimately giving me a safety. That's once again another step in taking you out of all the wonderful drama. I guess in this case the game is literally backtracking in developments...


    Now here's my biggest critique. The level of complexity in controlling your team has become mind numbing. The game clearly has been catering to the long time loyalists of the game and because of it those gamers are reaping the rewards. Here's the thing, I've played the 2K games as well as previous Madden games (rentals mind you) and the controls were so much more fluid and responsive in NFL2K that I was able to reassign every DB to the opposite side of the field and still have time to manually go man coverage in a zone coverage package before the ball was hiked. It was that fast.

    I think the game is headed in the right direction, but I'm sure the same was said for the previous six games since any hint of any competition.

    C+